The moon has exploded, and its fragments are quickly approaching Earth.
In a last-ditch effort to survive, 305 Arklet spacecraft launch themselves into orbit from nations worldwide.
These ships, controlled by the Parambulator AI, fly to Izzy (the I.S.S.) where they will attempt to ride out the storm.
Could anyone survive?
Based on the Book: SevenEves
We built a Third-person Arklet game on top of our simulation engine. The user tries to avoid the oncoming asteroids for as long as possible, prolonging their life and increasing their score, until they inevitably collide with the asteroid that takes their final breath.
In this version of the game, the Arklet you are pilot is invincible. It will destroy any asteroid, moon fragment, or other arklet that it touches. Every time you destroy an object, you gain points. Points slowly decrease and you must contiue destroying objects to stay in the game.
We built a Third-person Arklet game on top of our simulation engine. The user tries to avoid the oncoming asteroids for as long as possible, prolonging their life and increasing their score, until they inevitably collide with the asteroid that takes their final breath.
Using the Three.js rendering library and Blender (3D Modeling software), the simulator uses OpenGL to render highly detailed models to the screen with full 3D movement.
Using the Cannon.js physics library, all orbits and asteroid movements/collisions model the real world; all calculations being performed in real time.
100s of tiny spacecraft, called Arklets, are controlled by our AI implementation. This AI attempts to coordinate the ships using a flocking algorithm, and guides them around the incoming asteroids.
Team Members: